The Absolute Best Game Boy Real Time Strategy Games of All Time

The Nintendo Game Boy revolutionized portable gaming when first released over 30 years ago in 1989. The incredibly successful handheld dominated the early 90s and introduced millions worldwide to many of gaming‘s most beloved franchises. Though best known today for landmark puzzle and adventure titles like Tetris, Pokémon and The Legend of Zelda, the Game Boy also delivered innovative, intensely playable real time strategy (RTS) experiences that laid the foundation for mobile gaming on future Nintendo handhelds as well as smartphones.

Defining Gameplay of Classic Game Boy Real Time Strategy

The turn-based tactics genre has thrived for decades, with series like Fire Emblem and Final Fantasy Tactics ranking among gaming‘s all-time greats. Real time strategy (RTS) likewise continued gaining popularity in the 90s through landmark PC franchises such as Age of Empires, Command & Conquer and StarCraft. Though lacking the processing power to match the visual splendor of contemporary desktop experiences, classic Game Boy real time strategy titles still captured the intense, fast-paced decision-making and unit micromanagement that define the RTS genre.

Key gameplay elements of the best Game Boy RTS games include:

  • Resource management – Gathering materials to construct additional buildings and units
  • Fog of war – Areas of the map hidden from view, requiring exploration and scouting
  • Tech trees – New technologies and abilities unlocked through research
  • Control of multiple unit types – With varying strengths, weaknesses and specialized functions
  • Balancing economy, technology research and military power – Strategic decisions carrying consequences

Lacking a keyboard and mouse, Game Boy strategy titles made excellent use of the simple directional pad and two action buttons. Menus were intuitive, controls responsive, and gameplay smooth and compelling. Now let‘s revisit some of the absolute best real time strategy experiences to grace the iconic handheld console.

Military Madness box art

Military Madness

Release Year: 1989

The original Game Boy launch lineup in 1989 didn‘t include many standout titles, but Military Madness (released as Nectaris in Japan) immediately caught the attention of strategy fans. The critical and commercial response was so overwhelmingly positive, several versions were later ported to home consoles like the TurboGrafx-16.

Military Madness remains one of the best reviewed launch titles on any Nintendo platform. The turn-based hexagonal maps, grid-based movement and combat, resource management, fog of war and technology tree form the core of addictive bite-sized strategy brilliance refined and built upon in so many later franchises. Accessible gameplay hooks new players quickly while considerable depth ensures endless replay value for dedicated fans.

Military Madness TurboGrafx-16 gameplay

Distinct features that make Military Madness memorable:

  • Accessible turn-based gameplay perfect for on-the-go play sessions
  • 14 unique battlefield environments and unit types
  • Single player campaign with 35 stages
  • Local multiplayer support for competitive 1-on-1 matches
  • Password save system to store progress

Military Madness set the standard for portable turn-based gameplay and multiplayer functionality. It remains among the best reviewed and most fondly remembered early Game Boy releases over 30 years later.

Advance Wars box art

Advance Wars

Release Year: 2001

When legendary developer Intelligent Systems launched Advance Wars in 2001, the Game Boy Advance had inherited the portable gaming crown. The vibrant new 32-bit handheld provided major leaps forward in visuals, sound and processing muscle. Advance Wars took full advantage to deliver one of the deepest and most revered portable strategy franchises.

Players assume the role of an advising tactician through over a hundred skirmishes and dozens of hours of gameplay throughout the lengthy campaign. The turn-based grid maps retain the accessibility and pure fun that made Military Madness shine.

Advance Wars gameplay on GBA

Key elements that make Advance Wars legendary:

  • Compelling characters and lighthearted storytelling woven around each battle
  • Over 20 unique unit types with strengths and weaknesses to balance
  • Terrain effects providing additional tactical considerations
  • Robust map creation and customization tools
  • Local wireless multiplayer support for 1-on-1 matches

The depth of gameplay, wealth of content and refinements to interface and presentation push Advance Wars gameplay to another level. As the highest rated Game Boy strategy title on Metacritic, its masterful design provides the benchmark for an entire generation of portable turn-based experiences.

Fire Emblem box art

Fire Emblem

Release Year: 2003

After gaining modest popularity in Japan during the 90s, Nintendo‘s beloved Fire Emblem series finally arrived in the West with this 2003 Game Boy Advance release simply titled Fire Emblem. The epic storyline spans dozens of hours, with deeply nuanced gameplay centered around positioning troops for strategic advantage prior to initiating grid-based combat.

Permanent death heightens tension considerably – lose a valued unit in battle and they‘re gone for good! Supports and relationships developed between characters additionally factor into battlefield prowess, further heightening replay value.

Fire Emblem GBA character artwork

Reasons Fire Emblem is revered by strategy fans:

  • Sprawling story with deeply developed characters
  • Over 40 unique unit classes with varied skills and functions
  • Permanent death mechanic heightens risk-reward tension
  • Supports and relationships affect power and survivability
  • Link cable support for multiplayer unit exchanges and arena battles

Fire Emblem deftly balances accessibility through clear menus and tutorials with dramatic storytelling and deep tactical gameplay. There’s good reason the series has exploded in popularity, with contemporary console and mobile releases selling better than ever. This 2003 classic started the franchise‘s meteoric rise.

Final Fantasy Tactics Advance box art

Final Fantasy Tactics Advance

Release Year: 2003

The Final Fantasy franchise had already delivered all-time great experiences across console generations when Square Enix dropped the excellent Final Fantasy Tactics Advance on Game Boy Advance in 2003. The grid-based battle engine provided considerable depth through custom character job system progression.Square Enix and developer Quest further expanded the engrossing tactical combat scenarios through the introduction of Judges and Laws. On each battlefield, unique rules dictate battle conditions which must be followed. Violating the Laws leads to punishment, introducing a challenging risk-reward element as you position troops and initiate attacks.

Final Fantasy Tactics Advance battle screenshot

Reasons Final Fantasy Tactics Advance shined:

  • 300 battle missions spanning a 30+ hour storyline
  • Over 20 character jobs with specialized attacks and abilities
  • Laws injecting randomness and raising the skill ceiling
  • Robust multiplayer offerings via link cable
  • High quality visuals pushing GBA graphical capabilities

The Judges/Laws mechanic brought considerably more depth relative to predecessors, with mastering gameplay nuances necessary to succeed in the latter challenging missions. Customization and varied battle conditions provide incredible replay value as well.

Shining Force: Resurrection of the Dark Dragon

Release Year: 2004

The Shining Force series had delivered excellent turn-based tactical gameplay during the 16-bit era on Sega platforms. After a decade away, Sega resurrected the dormant franchise exclusively on Nintendo‘s dominant Game Boy Advance handheld. Shining Force: Resurrection of the Dark Dragon revamped the original Shining Force with improved visuals, additional content, gameplay enhancements and full English localization.

The epic storyline follows young warrior Max leading the titular Shining Force army against invading forces aiming to resurrect ancient evil. Battle takes place across grid-based environments, with proper positioning of distinct character classes key to winning each conflict.

Shining Force: Resurrection of the Dark Dragon battle scene

Reasons Shining Force: Resurrection of the Dark Dragon remains celebrated:

  • 30+ hour epic storyline masterfully retold
  • Accessible turn-based tactical combat
  • Over 20 playable characters plus challenging boss encounters
  • Optional battles and secrets enhancing replay value
  • Cleaned up visuals at smooth 60FPS frame rate

Shining Force: Resurrection of the Dark Dragon deftly modernizes the series for a new generation while retaining everything fans loved about the 16-bit classics. Renewed accessibility paired with deep challenge helps explain its enduring popularity.

Rebelstar: Tactical Command

Release Year: 2005

Late in the lifecycle, publishers continued mining the clearly demonstrated mobile strategy gaming demand to cultivate excellent titles. Rebelstar Tactical Command far exceeded its ZX Spectrum namesake thanks to developer Codo Technologies creatively working within Game Boy Advance limitations to produce fast-paced, challenging and thoroughly engaging combat. The sci-fi storyline follows Jorel’s fight against an alien invasion force attempting global domination.

Turn-based play out allows issuing movement, combat, and other commands to all units before the enemy counterattacks to eviscerate your squad! Can you successfully scout the enemy, coordinate troop deployments, exploit terrain advantages and leverage unique skills to achieve mission success?

Rebelstar: Tactical Command gameplay screenshot

Elements contributing to Rebelstar: Tactical Command‘s revered status:

  • 60+ hour campaign and expansive lore
  • Distinct soldier classes and special abilities
  • Customization through upgrades and equipment choices
  • Four player modes including challenging Turn Mode against the CPU
  • Increased tactical depth via new stealth gameplay features

With more intelligent and aggressive enemy AI relative to 16-bit progenitors, Rebelstar Tactical Command provides a stiff challenge even on standard difficulty settings. Codo Technologies leveraged increased graphics, processing, storage and link cable capabilities to deliver the ultimate portable turn-based tactics challenge.

Tactics Ogre: The Knight of Lodis

Release Year: 2002

The Ogre Battle series had delivered excellent strategic role playing entry earlier in the decade. The 2002 Game Boy Advance exclusive Tactics Ogre: The Knight of Lodis built upon that strong foundation to emerge among the deepest and most beloved portable strategy experiences on any Nintendo platform. The campaign‘s branching pathways, challenging skirmishes, memorable characters and meaningful alignment-based decisions captivate over 50 hours.

Grid-based movement and combat return. Players must position distinct classes such as knights, archers, mages to exploit environmental weaknesses and enemy vulnerabilities. The Angel Ring system governs battle, rewarding strategic decision-making and punishing reckless troop management with diminished maximum health and battle capacity in subsequent encounters.

Tactics Ogre GBA Angel Ring system diagram

Reasons Tactics Ogre: The Knight of Lodis soars:

  • Deep alterations to battle conditions through the Angel Ring system
  • Alignment decisions affecting storyline progression
  • Over 10 unit classes to recruit and level up
  • Notification memory recalling recent damage tallies and enemy intel
  • Local multiplayer support for competition

Pound for pound as much strategic depth and meaningful decision making as virtually any contemporary console role playing or strategy experience, Tactics Ogre: The Knight of Lodis represents the pinnacle of Game Boy Advance‘s tactical prowess.

Game Boy consoles collage banner

Conclusion and Legacy

The Game Boy family stands among gaming’s most treasured and historically significant hardware platforms. While renowned for landmark puzzle, platforming and role playing franchises, the first-ever successful mainstream portable also delivered some of the best real time strategy experiences to date on mobile devices. Advance Wars and Fire Emblem in particular built passionate followings that yearned for additional portable releases.

Both Intelligent Systems and Nintendo answered the call. Advance Wars Dual Strike released to great acclaim on Nintendo DS in 2005, while new Fire Emblem titles graced both DS and Game Boy Advance nearly every year last decade. In 2013, series producer Hitoshi Yamagami cited robust GBA sales from Western fans as the motivation to continue investing resources localizing new franchise entries for worldwide release.

The Bell Kingdom characters and world introduced in the original portable Fire Emblem remains widely recognized and referenced, while the modern political helpless damsel captured by the Americans opening act from Advance Wars 2: Black Hole Rising is referenced to this day as a contributing factor towards renewed franchise interest.

Fire Emblem Three Houses box art

Long Live Portable Strategy Gaming

This Game Boy real-time strategy pantheon not only includes some of the greatest handheld experiences ever crafted, but their design heavily informed development on future Nintendo portables as well as mobile. Fire Emblem: Three Houses on Nintendo Switch recently became the best selling franchise entry ever, moving over three million copies in under two years.

With smartphone processing and cloud gaming closing the gap more each year, expect rich real time strategy and tactics experiences to increase in scope and scale over the next generation as the progression first glimpsed on our beloved Game Boys so long ago continues marching onwards!

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