Every Tomb Raider Game Listed in Order of Release Date – The Complete 25+ Year History

Since first bursting onto the gaming scene 25+ years ago with the eponymous debut title in 1996, the Tomb Raider video game series has cemented itself as one of the most iconic and enduring franchises in the industry.

Centered around the legendary adventurer Lara Croft, the games have transported players to larger-than-life locales filled with danger, intrigue and discovery across dozens of thrilling installments spanning multiple gaming generations.

In this comprehensive guide, we take a nostalgic journey through Tomb Raider history highlighting every core game released over the past two decades along with key details on storylines, gameplay innovations and the monumental impact of key titles.

Origins and Early Success (1996 – 2000)

The origins of Tomb Raider can be traced back to 1994 when the England-based developer Core Design began working on a 3D action-adventure game centered around a female protagonist for the rapidly growing 32-bit console market.

Initially dubbed "Tomb Raiders", the game would undergo several concept revisions for both lead character design and environments before finally arriving at the signature elements that would define Lara Croft and her world-spanning archaeological exploits hunting relics in ancient tombs filled with deadly traps.

After two years of development, Tomb Raider finally released in October 1996 on the Sony PlayStation, Sega Saturn and MS-DOS to both commercial blockbuster success and critical acclaim for its groundbreaking graphics, expansive 3D environments and fusion of action-adventure gameplay with platforming and puzzle-solving.

Selling over 7 million copies, Tomb Raider became the best-selling game of 1996 and one of the most successful of the decade. More importantly, it cemented Lara Croft as pop culture icon and a new standard for female video game protagonists with her tough-as-nails attitude and take-no-prisoners swagger.

Riding high on momentum, Core Design wasted no time on the freshly minted franchise‘s first sequel, releasing **Tomb Raider II** just a year later in October 1997 to even greater acclaim.

Set just one month after the events of the first game, Lara is off on a new globe-trotting adventure pursuing a legendary Chinese artifact while facing-off against a nefarious crime syndicate known as the Fiama Nera.

Tomb Raider II upped the ante with significantly expanded environments, new vehicles and the fan-favorite grenade launcher weapon for Lara. Combined with richer storytelling focused on ancient mythology and occult mysteries, the sequel firmly established Tomb Raider core pillars moving forward – exotic real-world locations, ancient artifacts tied to mystical legends, and lethal encounters against dangerous rivals seeking power.

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    <img src="https://i.imgur.com/bXAnM60.jpg" alt="Lara Croft in Tomb Raider II">
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Bolstered by new hardware capabilities, the next year saw two more ambitious Tomb Raider releases – Tomb Raider III: Adventures of Lara Croft in November 1998 followed by Tomb Raider: The Last Revelation in October 1999, just one month before the new millennium.

Both games expanded on the Tomb Raider formula with exotic global locales ranging from the jungles of India to the Nevada desert near the mysterious Area 51 complex along with new gameplay elements including limited ammunition, sprinting maneuvers and sneak attacks.

While well-received, some critics did note franchise fatigue and lack of innovation compared to earlier games. Still over 8 million copies sold between the two is no small feat!

Handheld Spin-Offs and Angel of Darkness Troubles (2000-2003)

The early 2000s marked an experimental period for the Tomb Raider franchise focusing on portable spin-off titles and a darker cinematic reboot which ultimately led to significant upheaval.

Kicking off the millennium was the series‘ first foray into handheld gaming with Tomb Raider for the Game Boy Color in June 2000.

With hardware limitations in mind, developers created an original top-down action-adventure adapted to the smaller screen focused on 2D puzzles, platforming and navigating traps – a noble effort even if lacking the graphical prowess of console counterparts.

Next up was the Dreamcast, PlayStation 2 and PC release of Tomb Raider Chronicles in November 2000 continuing the main storyline which saw Lara presumed dead following the events of The Last Revelation.

Chronicles adopted an anthology format with friends recounting untold stories of past Lara exploits playing out over four distinct episodes set in locations ranging from a high-tech skyscraper to deep-sea wreckage.

In 2001, a second handheld Game Boy Color Tomb Raider title called **The Prophecy** was released. The game featured an expanded isometric perspective with rich 2D scenery along with combat upgrades allowing aiming/shooting mechanics adapted specially to the format.

While intended as ambitious leap over earlier handheld Tomb Raider efforts and sporting an original Norse mythological storyline, cramped environments and finicky controls hampered overall enjoyment.

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Tomb Raider handheld games

Closing out the experimental handheld run was Curse of the Sword in 2002 – set in New York and New Orleans, Lara battles throughout the States to lift a dangerous curse placed on her following an unfortunate run-in with a mystical artifact.

With divisive reactions towards its anthology-styled fifth installment and handheld spin-off titles failing to fully capture Lara Croft console magic in portable form, Core Design swung aggressively for their sixth attempt seeking a momentous new direction for the series.

The end result was 2003‘s notorious Tomb Raider: Angel of Darkness for PlayStation 2 which sought to portray a darker, grittier Lara – now wanted for murder in Paris – while introducing RPG progression mechanics and a second playable character.

But despite lofty ambitions, Angel of Darkness released to scathing criticism focused on sloppy controls, repetitive environments, game-breaking bugs and an incoherent storyline stretched too thin.

With underwhelming sales, Eidos decided to remove Core Design from lead development duties. In turn Crystal Dynamics was entrusted with charting a new course for Lara Croft‘s next bold era.

Modern Revival and Rise to Prominence Once More (2006 – 2018)

In 2006 three years after the disastrous Angel of Darkness, Crystal Dynamics resurrected the languishing franchise with Tomb Raider: Legend for PlayStation 2, Xbox 360 and PC. And their reboot attempt knocked it straight out of the park!

Blazing fast gameplay combined fluid movement with complex environmental traversal, best-in-class graphics brought ancient locales to life, new interactive features reacted to Lara‘s actions and expanded combat captured a thrilling cinematic tone.

Fans new and old happily embraced Legend‘s energetic revival centered around the search for fallen adventurer Amelia Croft who mysteriously vanished during an Arthurian expedition. By returning to series fundamentals with modern polish, Tomb Raider regained respect along with over 4 million in sales.

Riding high, Eidos wasted no time capitalizing on regained momentum with an updated remake of the original that set Lara‘s exploits in motion.

Tomb Raider: Anniversary released in June 2007 in celebration of protagonist Lara Croft‘s 10th anniversary. The game featured redesigned levels and new gameplay mechanics from Legend, allowing nostalgic fans to enjoy the iconic adventure that started it all with a fresh coat of paint.

Next up was 2008‘s **Tomb Raider Underworld** intended as direct sequel to Legend while also tying Anniversary plot threads regarding Amelia Croft‘s mysterious disappearance.

    Setting the stage for Ragnarok doom, Lara pursued Norse legend across Mediterranean ruins haunted by sinister specters as she uncovered revelations regarding her past and family legacy.

    Underworld expanded environmental interactivity and physics while upping combat complexity. Reception applauded ambitious narrative aims and new gameplay elements although some criticism still lingered regarding dated mechanics carried over from past titles. 
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    <img src="https://i.imgur.com/Q6IgNhR.jpg" alt="Tomb Raider Underworld">
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Before Crystal Dynamics could craft a follow-up concluding Underworld‘s cliffhanger ending, Eidos opted to instead reboot the franchise once more with a bold new origin story fresh for modern audiences.

Thus arrived the critically acclaimed 2013 release aptly titled Tomb Raider for PlayStation 3 and Xbox 360. Billed as franchise revival but also reimagined origin tale, the game depicted a young inexperienced Lara Croft who finds herself shipwrecked on a treacherous island during her first major expedition.

The reboot featured refined gameplay highlighting survival mechanics, stealth combat and environmental traversal across sprawling landscapes while presenting a vulnerable heroine growing to overcome lethal threats and unravel sinister secrets in order to escape.

Deeper character development coupled with thrilling set pieces and emotional grit – hallmarks of contemporary cinematic gaming – made 2013‘s Tomb Raider an instant classic. Over 11 million copies sold make it the most successful title in franchise history since the original.

Buoyed by tremendous success, Crystal Dynamics spent the next three years crafting an epic sequel that met sky-high expectations. And in late 2015, Rise of the Tomb Raider delivered – continuing adventurer Lara Croft‘s personal journey towards fully embracing her destiny.

Set one year after traumatic events on the island, Lara seeks a fabled tomb in Siberia said to hold the secret to immortality but soon discovers she is not alone with deadly organization Trinity also on the hunt.

Rise expanded gameplay mechanics with enhanced stealth combat plus ice axe climbing and swimming versatility. Additional Challenge Tombs provided electrifying environmental puzzles while richly detailed hub areas encouraged exploration uncovering Trinity conspiracy secrets buried for centuries.

Upon release, Rise of Tomb Raider received huge critical praise particularly for its immersive world-building and innovative blending of action-adventure with elements of horror and stealth genres – cementing its status as one of the finest Xbox One and PlayStation 4 era titles.

In 2018, Crystal Dynamics closed out their bold Tomb Raider origin trilogy with Shadow of the Tomb Raider. Set two months after previous events, Lara races down to Latin America seeking a powerful Mayan relic before Trinity can unleash global cataclysm.

The high-stakes adventure incorporated enhanced swimming and rappelling mechanics while expanding hub zones with hidden tombs harboring devious puzzles. Players also scavenged wildlife, crafted ammunition and applied mud camouflage to maintain survival edge against Trinity mercenaries.

Epic finale moments combined with rich visuals and refined combat systems made for a worthy bookend. By trilogy‘s end, naive shipwreck victim evolved into the fierce, quick-thinking adventurer veterans know as iconic Tomb Raider legend Lara Croft come into her own.

Lara Croft Endures (2020 Onwards)

Since concluding the Survivor Trilogy reboot in 2018, the Tomb Raider franchise has been relatively quiet over past years regarding new mainline single-player releases.

However smaller-scale Lara Croft adventure Lara Croft and the Guardian of Light arrived in 2010 as a digital download. The arcade-style action game sported cooperative multiplayer and shifted to an isometric viewpoint. Well-received for its fresh change of pace and puzzle mechanics encouraging teamwork, Crystal Dynamics followed up with sequel Lara Croft and the Temple of Osiris in 2014 continuing the new top-down formula.

In more recent times as of 2023, mobile gaming platform Tomb Raider Reloaded has brought Ms.Croft to modern smartphones and tablets. Still ongoing but off to solid start, the free-to-play action shooter centers around thwarting Trinity occult schemes across familiar global terrain brimming with ancient catacombs and artefacts.

And given enduring popularity across multimedia, live stage performance Tomb Raider: Live in Concert is set to embark on a celebratory world tour in late 2023 featuring iconic musical scores from legendary titles performed by philharmonic orchestras perfectly in sync with scene footage and Lara Croft video montages.

So even if lacking new main title console releases presently, Lara Croft clearly still reigns supreme as cross-generational pop culture queen – her exploits and fierceness inspiring continued adoration from longtime devotees along with new generations.

The Legacy Lives On

Few gaming franchises have not just pioneered entire genres but maintained an unrivaled grip on pop culture for over 25 years straight.

Yet Tomb Raider endures because beneath fantastic adventures spanning the globe in pursuit of powerful relics, at its core lies the aspirational draw towards Lara Croft – flawed, tenacious and utterly human even with superhero-esque exploits.

She fearlessly charges into the unknown, driven by secrets that could unravel reality yet still shows vulnerability while growing fiercer. And though countless treasures unearthed, in the end her journey towards self-actualization proves the most valuable prize.

So as technology marches forward bringing photorealistic graphics and expansive open worlds impossible to fathom decades prior, the true testament of Tomb Raider lies in ability to continually reimagine its icon to resonate with evolving times while staying faithful to fundamental spirit.

Because mythical artifacts may capture our imagination but complex, inspiring protagonists who empower us to believe no mountain too high nor valley too low seize our soul. By those measures, Lara Croft shall undoubtedly raid on in legend for decades more!

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